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Runestaff
Runestaff




runestaff

They're different things, and one does not imply the other, especially given the presence of the first sentence. It only says that it allows use of a magic item as though you possess a class feature, which does not in any way whatsoever imply that it allows you to activate something as though you were using a class feature. You are wrongly trying to use the second sentence as leverage, when it only proves you wrong further. A runestaff, on the other hand, requires the use of a class ability to function, and a strict reading of both sentences makes it clear UMD cannot be used in this case. Therefore, it's fine to UMD the tabard for improved mettle. The tabard merely requires that you possess mettle, not that you use mettle. It just lets you activate items as if you had that class feature. This skill does not let you actually use the class feature of another class. Like I said, I'd love to see a Rogue using a Runestaff, even if s/he had to roll UMD twice.īottomline, I don't think we'll reach an agreement about what the rule really says here, so, if you don't mind, I'll respectfully bow out of the discussion. But RAW isn't some holy cow: you can rule otherwise in your games, and it would certainly make sense. I still think that, RAW, it is a fundamentally misguided opinion. That falls a little off from UMD's description: theoretically, it lets you emulate class features (and race, etc), but it says nothing about emulating actions.Īlright, I think I can understand what you're saying. You are pretending to have used a spell slot, not actually using a fictitious spell slot. You are emulating having used a spell slot. I guess that if you take a very broad approach to it, it would make sense. Would it let you expend spell slots, when the basic UMD ruling says that the skill does not let you use an emulated class feature? It would let you emulate being able to cast spells, but. I guess it will even let you emulate level and class. So, UMD will let you emulate having a spell on your list, no doubts about it. Unless stated otherwise in the runestaff’s description, each spell can be cast from a runestaff three times per day. The spell is treated exactly as if the wielder cast the spell herself, including caster level, save DC, and any other effects related to the spell. By expending a prepared arcane spell or arcane spell slot, the wielder can cast a spell of the same level or lower from the runestaff’s list, as long as that spell also appears on the wielder’s class spell list. Typically, a runestaff has anywhere from two to five spells. A runestaff allows its wielder to use her own arcane energy to generate magical effects.






Runestaff